logo
Business Award

Blog Layout

5 Steps to Making Your Project Colorful & Shiny

lukemihelcic • Jun 12, 2017

You have a design review with a client, and you need some photorealistic images, but need to get it done quickly!

Enter the world of Inventor Materials, Lighting, Shadows, Rendering and Cameras

Let’s look at how we get from dull and gray to colorful and shiny in 5 steps

Step 1 – Shadows

I always start with turning on ambient shadows. When ambient shadows utilized, it looks more realistic, with shadows added to corners and other dark areas of the scene. These shadows are the result of occlusion or the blocking of objects by other objects. Let’s turn on Ground and Ambient Shadows

Step 2 – Lighting the Scene 

There are three types of lighting methods used in Inventor:

  • Standard lighting
  • Image Based Lighting
  • Combination of standard and image-based lighting

For this project, we are going to use the Image Based Lighting method; we will choose the Old Warehouse as our lighting preference.

The “Settings” selection at the bottom will open the Style and Standard Editor; this contains controls so we can make additional adjustments to the Environment, Lighting, and Shadows.  I like to turn my ambient shadows, up a bit to accentuate the details in the model, but not too much that it completely blacks out details, the controls for this is in the Shadows tab.

When using an IBL lighting method, the background of the IBL is on by default. For this project, we want to use a solid white background and only utilize the light and reflection of the environment, so we will unselect

Display Scene Image.

Step 3 – Adding Materials 

There are three types of material libraries in Inventor, Autodesk Material Library, Autodesk Appearance Library and finally the Inventor Material Library.

This link gives in-depth details of each library:

We are going to use the Autodesk Appearance Library for this project.  This library contains the largest selection of materials of the three material libraries.  These materials can be used downstream by other products in the Autodesk portfolio that have the same library.

Let’s assign some materials:

Step 4 – Rendering our Scene 

On the “View” tab there is a Visual Style icon, if we select this we get various visual styles to choose from, for this project we will choose the “Realistic” option. You will notice the Ray Tracing icon is now able to be selected and this will start the render of our image.  Also, verify that your camera setting is perspective.

Let’s choose Ray Tracing, in the lower right-hand corner of the screen; we are going to use the “High” setting, this will give us the maximum reflectivity, shadows, and lighting for our project. This process is iterative, where the longer the computer is working on the image, the higher the quality.  We will wait for about 5 minutes and have a great quality image for our presentation.

 

Step 5 – Adjust the Camera

Typically, a review requires more than one image, so I will orbit the camera in the assembly space and render some different angles to show different detail.

Tip: I created multiple design views so that I could quickly switch to different camera angles.

Here is a link to an additional resource on the creation of a photorealistic render:

Here are some final images with different viewpoints. All in all, the entire process took 30-45 minutes to complete the images.

Chris Hall – Product Manager, Inventor Product Line

3D Printing Services and Technology
by Dwight Mitchell 16 Jul, 2024
3D printing, also known as additive manufacturing, has transformed industries by enabling the creation of complex geometries that traditional methods can't achieve.
3D Printing: Innovations, Challenges, and Applications
by Dwight Mitchell 10 Jul, 2024
The world of 3D printing or Additive manufacturing is changing at a neck-breaking speed with new technology and new materials entering the market frequently.
3D Printing with Polystyrene (High Impact Polystyrene (HIPS)):
by Dwight Mitchell 04 Jul, 2024
3D Printing with Polystyrene (High Impact Polystyrene (HIPS))
Comparative Analysis of 3D Printing Filaments
by Dwight Mitchell 02 Jul, 2024
I know it can be confusing to know which is the right material and also which is the best brand to use.
Threaded Inserts in 3D Printed Products
by Dwight Mitchell 27 Jun, 2024
One of the shortfalls of printing a functional part in plastic is that it can wear very quickly especially if you are producing parts that need to or have a screw fixture.
Which is the Best TPU Filaments in 2024?
by Dwight Mitchell 18 Jun, 2024
The Quality of the prints that the Creality K1 and K1 max produce is fantastic
 Materials for your project, is ASA or ABS or PC right for you?
by Dwight Mitchell 17 Jun, 2024
When having to decide on the type of materials to choose for your project, the choice can often be confusing as 3D Print Filament manufacturers and suppliers
ASA 3D Printing Filament: A Comprehensive Guide
by Dwight Mitchell 15 May, 2024
ASA 3D Printing Filament: A Comprehensive Guide
Reverse Engineering and Hyper 3D Printing
by Dwight Mitchell 05 Apr, 2024
In the rapidly evolving world of manufacturing, staying ahead means not just keeping pace with current trends but pre-emptively leaping towards future innovations.
3D Printing: Key Trends Shaping the Future in 2024
by Dwight Mitchell 05 Mar, 2024
Here, we dive into the key trends that are set to redefine the boundaries of 3D printing technology and its applications, ensuring businesses and consumers alike are prepared for the future
More posts
Share by: